WALKING DEAD MOBILE GAME FREE FOR ANDROID WITH DOWNLOAD LINK
1.The Walking Dead (otherwise called The Walking Dead: The Game[5] and The Walking Dead: Season One[6]) is a rambling intelligent dramatization realistic enterprise survival ghastliness computer game created and distributed by Telltale Games. In light of The Walking Dead comic book arrangement, the amusement comprises of five scenes, discharged amongst April and November 2012. It is accessible for Android, iOS, Kindle Fire HDX, Microsoft Windows, Mac OS X, PlayStation 3, PlayStation Vita, Xbox 360, PlayStation 4 and Xbox One. The diversion is the first of The Walking Dead computer game arrangement distributed by Telltale.
2.The diversion happens in an indistinguishable anecdotal world from the comic, with occasions happening soon after the beginning of the zombie end of the world in Georgia. Be that as it may, the greater part of the characters are unique to the amusement, which focuses on college educator and indicted criminal Lee Everett, who salvages and thusly watch over a young lady named Clementine. Kirkman gave oversight to the diversion's story to guarantee it related to the tone of the comic, however enabled Telltale to deal with the heft of the formative work and story specifics. A few characters from the first comic book arrangement additionally show up.
3.Not at all like numerous realistic experience recreations, The Walking Dead does not stress confuse fathoming, but rather centers around story and character improvement. The story is influenced by both the exchange decisions of the player and their activities amid brisk time occasions, which can regularly prompt, for instance, certain characters being killed, or an unfavorable change in the attitude of a specific character or characters towards Lee. The decisions made by the player persist from scene to scene. Decisions were followed by Telltale, and used to impact their writing in later scenes.
4.The Walking Dead has been widely praised, with analysts commending the cruel enthusiastic tone of the story and the compassionate association built up amongst Lee and Clementine. It won year-end honors, including Game of the Year grants from a few gaming productions. In excess of one million interesting players have bought no less than one scene from the arrangement, with more than 8.5 million individual units sold before the finish of 2012, and its prosperity has been viewed as constituting a rejuvenation of the debilitated enterprise amusement kind. In July 2013, Telltale discharged an extra downloadable scene, 400 Days, to expand the primary season and cross over any barrier towards the second season. The third season debuted on December 20, 2016.[7] The fourth and last season is set to be discharged in 2018.
5.The Walking Dead is a realistic experience, played from a third-individual point of view with an assortment of true to life camera edges, in which the player, as hero Lee Everett, works with a cloth label gathering of survivors to remain alive amidst a zombie apocalypse.[8] The player can inspect and collaborate with characters and things, and must make utilization of stock things and the earth. All through the diversion, the player is given the capacity to cooperate with their environment, and choices to decide the idea of that association. For instance, the player might have the capacity to take a gander at a character, converse with that character, or on the off chance that they are conveying a thing, offer it to the character or get some information about it. As per Robert Kirkman, The Walking Dead amusement is centered more around creating characters and story, and less on the activity tropes that tend to highlight in other zombie-based diversions, for example, Left 4 Dead.[9]
6.A few sections of the amusement require coordinated reactions from the player, frequently prompting critical choices that will affect the diversion's story, in the way of pretending recreations (RPGs).[10] Some discussion trees require the player to make a determination inside a constrained time, generally Lee will stay calm, which can influence how different characters react to him. Dissimilar to in different RPGs, for example, the Mass Effect or Fallout arrangement, where decisions fall on either side of a "decent or shrewdness" scale, the decisions inside The Walking Dead have equivocal outcomes, affecting the demeanor of the non-player characters towards Lee.[10] The player can pick to empower a "decision notice" highlight, in which the amusement's interface shows that a character has changed their aura towards Lee because of these choices.[11] In more activity based groupings, the player must take after on-screen prompts for speedy time occasions (QTEs) to keep themselves or different characters alive. In the event that the player passes on, the diversion restarts from only before the QTE. Other planned circumstances include real choices, for example, picking which of two characters to keep alive.
7.Every scene contains five focuses where the player must settle on a huge choice, looking over one of two accessible choices. Through Telltale's servers, the amusement tracks what number of players chose which choice and gives the player a chance to contrast their decisions with whatever is left of the player base. The amusement can be finished paying little heed to what decisions are made in these circumstances; the headliners of the story, as depicted beneath, will proceed with paying little heed to what decisions are made, however the nearness and conduct of the non-player characters in later scenes will be influenced by these decisions. The diversion allows the player to make different spares, and incorporates a "rewind" include where the player can move down and modify a past choice, in this way encouraging the investigation of option choices.[12]
8.The Walking Dead happens all the while with the occasions from the first comic arrangement, where a zombie end times overpowers a lot of society.[13][14][15] Characters in the diversion come to call the zombies "walkers", because of the gradualness of their development. In spite of the fact that the survivors at first believe that being nibbled by a zombie is the best way to wind up tainted, it is later found that one turns into a zombie upon death regardless of the way in which one kicks the bucket; just by harming the mind can the restoration be halted. Likewise with the comic and TV arrangement, the amusement's occasions happen in the province of Georgia.
9.Various characters show up all through the diversion. Lee Everett (voiced by Dave Fennoy[16]), the essential hero of the arrangement, is a local of Macon and a previous college teacher sentenced for murdering a state congressperson who was laying down with his wife.[17] Lee in the long run finds and turns into a dad figure to Clementine (voiced by Melissa Hutchison[18]), an eight-year-old whose guardians left for the end of the week, abandoning her with a sitter. Lee and Clementine before long experience a family from Fort Lauderdale, Florida; Kenny (voiced by Gavin Hammon[19]), an angler who organizes his family over all else;[20] Katjaa, Kenny's significant other, who functions as a veterinarian (voiced by Cissy Jones[21]);[22] and Kenny and Katjaa's child, Kenny Jr. (voiced by Max Kaufman[23]), all the more ordinarily known as "Duck".[22] The five join a survivor assemble drove by Lilly (voiced by Nicki Rapp[24]), who was some time ago positioned on the Robins Air Force Base.[25] Lilly's gathering comprises of numerous survivors, including Larry (voiced by Terry McGovern[26]), her forceful and judgmental dad, a resigned U.S. Armed force authority who knows Lee's past;[27] Carley (voiced by Nicole Vigil[28]) a snappy reasoning territorial news correspondent who is additionally mindful of Lee's crimes;[25] Doug (voiced by Sam Joan[29]), an ingenious and sensible data frameworks technician;[27] and Glenn Rhee (voiced by Nick Herman[30]), a previous pizza conveyance boy.[31] In the second scene, two more survivors join the gathering: Mark (voiced by Mark Middleton[32]), a survivor who used to work for the U.S. Air Force;[33] and Ben Paul (voiced by Trevor Hoffman[34]), a secondary school understudy safeguarded by Lee, Mark and Kenny. In the third scene, more characters are presented; Chuck (voiced by Roger Jackson[35]), a practical vagrant who lives in a car; and Omid and Christa (voiced by Owen Thomas[36] and Mara Junot[37] individually), a youthful couple who tend to avoid huge gatherings. The fourth scene presents two more characters; Molly (voiced by Erin Ashe[38]), an aerobatic and creative young lady who conveys an ice hatchet; and Vernon (voiced by Butch Engle[39]), a specialist and pioneer of a gathering of disease survivors stowing away in the mortuary of a healing center. The Stranger (voiced by Anthony Lam,[40] and by Roger Jackson through the walkie-talkie) is a man that conveys to Clementine by means of her walkie-talkie as the gathering nears Savannah.
10.The accompanying rundown is an expansive diagram of the work, portraying the significant occasions that happen paying little mind to player decision. Some particular components not recorded here will change in light of the effect of player decisions.
6.A few sections of the amusement require coordinated reactions from the player, frequently prompting critical choices that will affect the diversion's story, in the way of pretending recreations (RPGs).[10] Some discussion trees require the player to make a determination inside a constrained time, generally Lee will stay calm, which can influence how different characters react to him. Dissimilar to in different RPGs, for example, the Mass Effect or Fallout arrangement, where decisions fall on either side of a "decent or shrewdness" scale, the decisions inside The Walking Dead have equivocal outcomes, affecting the demeanor of the non-player characters towards Lee.[10] The player can pick to empower a "decision notice" highlight, in which the amusement's interface shows that a character has changed their aura towards Lee because of these choices.[11] In more activity based groupings, the player must take after on-screen prompts for speedy time occasions (QTEs) to keep themselves or different characters alive. In the event that the player passes on, the diversion restarts from only before the QTE. Other planned circumstances include real choices, for example, picking which of two characters to keep alive.
7.Every scene contains five focuses where the player must settle on a huge choice, looking over one of two accessible choices. Through Telltale's servers, the amusement tracks what number of players chose which choice and gives the player a chance to contrast their decisions with whatever is left of the player base. The amusement can be finished paying little heed to what decisions are made in these circumstances; the headliners of the story, as depicted beneath, will proceed with paying little heed to what decisions are made, however the nearness and conduct of the non-player characters in later scenes will be influenced by these decisions. The diversion allows the player to make different spares, and incorporates a "rewind" include where the player can move down and modify a past choice, in this way encouraging the investigation of option choices.[12]
8.The Walking Dead happens all the while with the occasions from the first comic arrangement, where a zombie end times overpowers a lot of society.[13][14][15] Characters in the diversion come to call the zombies "walkers", because of the gradualness of their development. In spite of the fact that the survivors at first believe that being nibbled by a zombie is the best way to wind up tainted, it is later found that one turns into a zombie upon death regardless of the way in which one kicks the bucket; just by harming the mind can the restoration be halted. Likewise with the comic and TV arrangement, the amusement's occasions happen in the province of Georgia.
9.Various characters show up all through the diversion. Lee Everett (voiced by Dave Fennoy[16]), the essential hero of the arrangement, is a local of Macon and a previous college teacher sentenced for murdering a state congressperson who was laying down with his wife.[17] Lee in the long run finds and turns into a dad figure to Clementine (voiced by Melissa Hutchison[18]), an eight-year-old whose guardians left for the end of the week, abandoning her with a sitter. Lee and Clementine before long experience a family from Fort Lauderdale, Florida; Kenny (voiced by Gavin Hammon[19]), an angler who organizes his family over all else;[20] Katjaa, Kenny's significant other, who functions as a veterinarian (voiced by Cissy Jones[21]);[22] and Kenny and Katjaa's child, Kenny Jr. (voiced by Max Kaufman[23]), all the more ordinarily known as "Duck".[22] The five join a survivor assemble drove by Lilly (voiced by Nicki Rapp[24]), who was some time ago positioned on the Robins Air Force Base.[25] Lilly's gathering comprises of numerous survivors, including Larry (voiced by Terry McGovern[26]), her forceful and judgmental dad, a resigned U.S. Armed force authority who knows Lee's past;[27] Carley (voiced by Nicole Vigil[28]) a snappy reasoning territorial news correspondent who is additionally mindful of Lee's crimes;[25] Doug (voiced by Sam Joan[29]), an ingenious and sensible data frameworks technician;[27] and Glenn Rhee (voiced by Nick Herman[30]), a previous pizza conveyance boy.[31] In the second scene, two more survivors join the gathering: Mark (voiced by Mark Middleton[32]), a survivor who used to work for the U.S. Air Force;[33] and Ben Paul (voiced by Trevor Hoffman[34]), a secondary school understudy safeguarded by Lee, Mark and Kenny. In the third scene, more characters are presented; Chuck (voiced by Roger Jackson[35]), a practical vagrant who lives in a car; and Omid and Christa (voiced by Owen Thomas[36] and Mara Junot[37] individually), a youthful couple who tend to avoid huge gatherings. The fourth scene presents two more characters; Molly (voiced by Erin Ashe[38]), an aerobatic and creative young lady who conveys an ice hatchet; and Vernon (voiced by Butch Engle[39]), a specialist and pioneer of a gathering of disease survivors stowing away in the mortuary of a healing center. The Stranger (voiced by Anthony Lam,[40] and by Roger Jackson through the walkie-talkie) is a man that conveys to Clementine by means of her walkie-talkie as the gathering nears Savannah.
10.The accompanying rundown is an expansive diagram of the work, portraying the significant occasions that happen paying little mind to player decision. Some particular components not recorded here will change in light of the effect of player decisions.
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